The first supplement, BCG Before and After, gives similar levels of detail for 20, the settings of the prequel and sequel shows.
The GM section contains extensive information on the themes and tones of the anime, and advice on how to replicate that in your game, as well as speculation on several plot points that a GM could build off of.
Every character and machine with a significant role in the series receives at least a minor write-up and stat block.
In addition to episode guides for the series, the core book contains sections on technological improvements of the 21st century, the role of megacorporations in the world, a look at the Knights Sabers, Genom, and the AD Police, and an overview of Megatokyo. The BGC RPG and its two supplements contain a wealth of information on the anime setting.
In 2033, a mysterious group of vigilantes appears, clad in high-tech powered armor and fighting to contain the Boomer threat, as well as to stop the machinations of Genom. The Japanese government quickly forms an advanced branch of the police to deal with this threat, but they simply don't have the firepower to handle rogue combat Boomers. Unfortunately, overworked or damaged Boomers are prone to program malfunctions, resulting in 'insanity' and berserk rampages. Boomers quickly become commonplace, filling roles in military as well as civilian life. Much of their aid comes from the production of Boomers, artificial humanoids designed to replace human labor. The rebuilding efforts are greatly aided by the Genom Corporation, a massive multinational that quickly sinks its claws into the Japanese government. In 2025, Japan is rocked by the Second Great Kanto Earthquake, and much of Tokyo is leveled. The Fuzion system also sees the addition of Perks and Talents from Hero to enhance your character's abilities, as well as Complications to make life more interesting. Character creation itself is now a point-buy process, with templates offered as purchase suggestions. The stats used are different, and a Lifepath mechanic is only present to help develop the character concept. Also, while the tougher mecha and cyborgs are rated in Kills instead of Hits, the game doesn't consider them to be on different scales, and so there are no out-of-scale combat rules.Ĭharacter creation in BGC has greatly changed from its Mekton Zeta predecessor. BGC does away with the idea of tactical combat entirely and assumes that distances will be abstracted by the players and GM. (1D10 is presented as an alternative, however.) Combat runs similarly to Mekton Zeta, with a few major changes. Difficulty, except now the dice used are 3D6.
The core mechanic is still Stat+Skill+Die Roll vs.
Talsorian Games acquired the license to produce a RPG based on the series and its spinoff shows.īubblegum Crisis uses the Fuzion system, a combination of the Interlock ( Mekton Zeta) and Hero systems. Bubblegum Crisis was an anime series released in the late 80s, with a heavy cyberpunk influence and extensively featuring mecha as well as Blade Runner-influenced androids.